Evaluation
Everyone has their own way of modelling. There is no definitive guide on how to model, however there are guidelines which should be followed when finding your own style. Through this report I have shown several examples of good and bad modelling practice, ways in which to successfully concept and create character ideas and ways of mapping and texturing. These are intended to highlight what pitfalls should be avoided. By following the guidelines, you should be able to follow some good working practice. I personally believe that the success of a character is the concepting and design period. Without a strong model sheet and guide, it can become very difficult to create a strong mesh. However, following good modelling practice is also very important for creating a memorable and likeable character for a game.
Creating this report has helped me grasp a much stronger idea of what kind of practice I should be following when modelling not only my character, but all models. I will take some of the points
highlighted in this report with me into my 3rd and final year so hopefully I can develop and hone my skills. I only wish that I had read and researched a report like this before creating my Character for GDM. To summarise, by reading into this referral, I have actually found the flaws in my model and found ways to improve the next character which I create. I will be using these guidelines to create a brand new character for my portfolio which will hopefully show strong concepting and professional modelling practice.
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